Developer

Reseller

What will we do for you?

Magnussoft® is not the biggest or even the best publisher on the market, but within our ability we strive to maximise sales results on the products we decide to publish. We believe in giving new talent a chance to take a shot at getting their product out in the retail market and to build a name in the industry this way. You get 100% of our attention when we publish your product and you can count on us to promote and market it to the best of our abilities.

Our Sales Channels

We have the ability to sell our products into all of the mass market retail stores but much depends on the quality and commercial appeal of a title.

Is your product qualified for the retail market?

Market realities have forced us to look towards other types of product besides the family friendly content we concentrated on initially. We normally accept any product that will certainly not be indexed in Germany up to a rating of USK-18(external link). We hope you keep this in mind when submitting games to us!

Developer <-VS-> Publisher

Although we realise that you are proud of what you created and that you're eager to start earning royalties on units sold we'd like to emphasise that the hardest part of the entire process is actually publishing your title. With this statement we do not try to diminish your achievement, but fact is that getting your product to retail is a tedious and time consuming task. Patience is a virtue and without it you are bound for a bumpy ride.
We have a number of things working against us when we publish a title:

  1. The time of year! There are really only 4 months in a year you can rack up the sales. September, October, January, February. If your timing is off then you end up getting caught in a pre-Christmas frenzy or a pre-Summer lull. In Summer nobody wants to buy software. When the weather improves sales deteriorate. So the last thing publishers do is release new titles. Christmas is packed and September and October are the months you need to get things ready for the holiday season. Miss that and your sales will suffer.
  2. Retail acceptance! Nobody likes the product and it´s put on the back burner for a while to wait for more favourable times. We usually end up doing a small production run for our regular retail customers to test the market.
  3. Logistical problems. In order to sell unknown games you need a great box. Without decent packaging the appeal of an already not-so-great product goes down the drain fast. Getting the materials to us in a workeable format is more difficult then you might imagine. Last but not least we are trying to give everyone sufficient feedback on what the status of the process is, but sometimes it is difficult to reply right away. Patience and a friendly reminder are the keys to a good relationship.
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